This is my last post in this run of “Incomplete Works” but I foresee that I will add more in the future when the following happens:
1) ¬†I inevitably start and subsequently run out of steam on a new project.
2) I want to talk about myself again without actually directly talking about myself.
Ego - A pixelated author self insertion character.
Today’s incomplete work is therefore highly relevant as we’re on the theme of talking about myself. ¬†Today is Ego.
Ego is a game that I have been building with the help of Game Maker , a fantastic easy-to-learn deeper-than-you-think game development environment that utilises its own very easy to pick up language and is loved by many many startup indie game developers. ¬†I consider myself to now be a hobbiest indie game developer having made the horrendously difficult and un-enjoyable Pavlov’s Keyboard (I dare you to have fun) and now this little project.
The game is about creativity and how we often create copies of ourselves in our work. ¬†It’s largely a reaction to a lot of my comic work where I have a¬†tendency¬†to draw myself as main characters, or an abstraction of my personality as the main character and it’s a trait that I know others possess as well. ¬†Needless to say, the playable character in Ego is a pixelated version of myself just to drive the point home.
Ego is in an alpha state at present. ¬†The basic gameplay is there, although there are a few occasional glitches that I can’t quite figure out with the sound and occasionally controls, but it’s largely just graphical and doesn’t actually break the game.
In the tradition of some of my favourite indie studios, I thought I’d offer my initial playable build for feedback and potential enjoyment. ¬†One recent victim player got very stuck on one of the levels and started trying to solve it in a rather unusual way and I’d be interested to see if anyone else does the same.
Download Ego – Windows only – .rar file that extracts a single playable .exe
Oh, and just as a quick warning: ¬†It’s very short at the moment. ¬†The¬†equivalent¬†of a comic that has hit the ten-page mark.
Indie studio that is taking the novel concept of a completely open alpha phase: ¬†Wolfire Games. ¬†These are the guys behind Lugaru, and more recently the Humble Bundles, which have been an incredibly fresh, interesting and overwhelmingly well received idea. ¬†Their open alpha involves distributing the current alpha build to everyone that has pre-ordered the game, allowing them to see exactly how the game is progressing and offers a remarkably deep insight into how these things are made. ¬†Their site is worth a look and their blog is worth subscribing to, even if the open alpha doesn’t interest you.
I know not everyone uses windows, but really, industry standard and all. ¬†If Steam have only just started offering things on Mac and the only other companies producing for Mac are quirky ones like Blizzard or Maxis, then I feel justified in the excuse of “I am not those stuidos”. ¬†I can barely grasp what’s going on in the programming here and it’s insultingly simple.
Also, I’m not sure I fully comprehend what Linux is. ¬†It sounds like some kind of cat. ¬†Maybe an open source cat.