In my spare time, I sometimes try and wrestle with programming languages and game design.
Other times I use Game Maker and generally make an absolute mess of anything approaching a game, however, just occasionally, I might actually start a project that is possible to finish this decade.
A game about creation, author self insertion and how things you create are often seen as shallow reproductions of yourself.
I have broken the golden rule of game design with this one, in that I haven’t polished it or taken it very far. Â It is very short and should be considered an Alpha build at best.
Includes an interesting bug where you can make the character moonwalk.
A game about memory and conditioning. Â Type the letters you are prompted to type, then hope your brain makes theconnection between letters and colours.
This was a classic example of something that sounded simple in my head but turns out to be impossible to play. Â It taught me a valuable lesson in difficulty settings.