It takes two years to train as an astronaut. They must undergo intensive training in how the space shuttle and International Space Station functions, further sciences, medical procedures and survival training. If they are to crew the ISS, they will also need to learn Russian so they can communicate with the Russian Mission Control centre. You also need to be selected in the first place and applications are numerous whilst places on the training program are few. There are no clear guaranteed routes in, but it’s safe to say you have to be pretty high up in your field to qualify.
It takes 45 minutes to watch an episode of Star Trek. Anyone can watch Star Trek.
A stunning blend of Star Wars’ jump to hyperspace and the psychedelic colours of 2001: A Space Odyssey
No Man’s Sky is to most of the space game genre what Star Trek is to real world space travel.
Of course, a lot of players dabbling in the space game genre like the idea of massive universes with planets and stars respecting the right scales in terms of travel, but then once you get down to it, there’s a lot of waiting around between moments of wonder and sometimes we don’t have time to wait.
No Man’s Sky cuts out a lot of the waiting. Instead it jumps from moment of wonder to moment of wonder very quickly. You blast off from a planet and leave the atmosphere, you engage the warp drive, you arrive in a new system, you land on a new planet, you name your discovery and you come face-to-face with a giant flying hippo-wasp. The problem with this is that if you present a moment of wonder too many times in quick succession, then it stops becoming a moment of wonder and instead becomes the norm. Ironically, an experience that is literally full of wonder is not wonderful, but merely just ok.
Super Meat Boy brings you right to the edge of launching your controller across the room in frustration. The game is a love letter to classic 2D platforming games and achieved widespread critical acclaim among the gaming press when it was first released five years ago, but was this due to the nostalgia strings it so aptly plucked?
Now that the dust has settled on Super Meat Boy and subsequently been disturbed once again by its arrival on the Playstation 4, launching itself onto the platform and going straight into the free monthly PS Plus games, is this really the masterpiece everyone thought it was?
Lara Croft and the Temple of Osiris is a game about trusting and bargaining with your friends. It’s probably not meant to be, but let’s face it, when it comes to co-op games, it’s never really co-op.
When you’re carefully tight-rope walking over a bottomless chasm and said rope is being held in place by your companion, you instantly remember all the times you “accidentally” pulled those levers whilst they just happened to be walking over that particular trapdoor. You might find yourself pleading for them not to let go and that you promise you’ll never do something similar to them again.
Temple of Osiris is of course more than an opportunity to be responsible for the accidental demise of all your friends. Aping classic adventure serials, with Lara Croft definitely studying at the Indiana Jones school of “shoot the place up” archaeology, Lara Croft and the Temple of Osiris follows this pattern by allowing you and your friends to cover ancient Egyptian ruins in storms of bullets and magical energy whilst you try and scoop up as many precious gems that aren’t nailed down. It’s your standard classic episode of Time Team.
My Twitter feed is fairly video-game heavy, but there’s a chance that yesterday at approximately 3pm, you saw Twitter explode with tweets about the announcement of Fallout 4. That and everyone making some kind of comment or joke about the dog in the trailer.
So what’s the fuss about Fallout 4? Is the series worth getting in to and do you have to start from the beginning?
As far as motivations to run go, being chased by zombies is a very compelling one.
Zombies, Run! is an app that blends fitness tracking with some light gamification to create a more interesting way of staying in shape. Pitching you into a standard zombie apocalypse scenario through audio snippets piped into your headphones, the game feeds you instructions and updates whilst your phone keeps track of how far you have run and how quickly you are running.
The gamification elements come from supplies that you ‘find’ whilst out for your run. Once you’re back at home and collapsing on the sofa in a sweaty mess, you can spend these resources to build up your virtual survivor town with new buildings to help other inhabitants of your post apocalyptic world.