{"id":937,"date":"2012-02-07T10:00:49","date_gmt":"2012-02-07T10:00:49","guid":{"rendered":"http:\/\/www.davidhing.com\/?p=937"},"modified":"2013-12-31T15:37:44","modified_gmt":"2013-12-31T15:37:44","slug":"937","status":"publish","type":"post","link":"https:\/\/www.davidhing.com\/chaotic-tortoise\/2012\/02\/937\/","title":{"rendered":"iOS Game Review:  Niko"},"content":{"rendered":"<p><strong>iOS Game Review:\u00a0 Niko<\/strong><\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.davidhing.com\/wp-content\/uploads\/2012\/02\/Niko.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-938\" title=\"Niko\" alt=\"\" src=\"http:\/\/www.davidhing.com\/wp-content\/uploads\/2012\/02\/Niko.jpg\" width=\"600\" height=\"220\" srcset=\"https:\/\/www.davidhing.com\/chaotic-tortoise\/wp-content\/uploads\/2012\/02\/Niko.jpg 600w, https:\/\/www.davidhing.com\/chaotic-tortoise\/wp-content\/uploads\/2012\/02\/Niko-300x110.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p style=\"text-align: left;\">Niko is a platformer from Habbo Hotel creators, Sulake.\u00a0 It is worthy of comment for two reasons:\u00a0 Firstly, it has some level of integration with Habbo Hotel, a hugely successful and popular virtual world that has been one of the innovators of micro transactions and secondly, it resolves a lot of problems that platform games have on a touch screen device.<\/p>\n<p><!--more--><\/p>\n<p>The Habbo Hotel integration isn&#8217;t something I&#8217;ve been able to experience having not tried Habbo Hotel itself and whilst also being allergic to micro-transactions themselves. It is significant however that Sulake are turning their gaze to mobile devices, and monetising a mobile market is a particular challenge that is coming up fairly frequently as part of my day job.<\/p>\n<p>I&#8217;m yet to make up my mind whether what Niko is doing is a clever step towards a virtual economy shared between platforms and titles, or whether it is just straight forward cross promotion.\u00a0 My guess is that it&#8217;s the latter, but setting a decent foundation for the former.<\/p>\n<div id=\"attachment_939\" style=\"width: 186px\" class=\"wp-caption alignright\"><a href=\"http:\/\/www.davidhing.com\/wp-content\/uploads\/2012\/02\/Niko-small.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-939\" class=\"size-full wp-image-939\" title=\"Niko small\" alt=\"\" src=\"http:\/\/www.davidhing.com\/wp-content\/uploads\/2012\/02\/Niko-small.jpg\" width=\"176\" height=\"140\" \/><\/a><p id=\"caption-attachment-939\" class=\"wp-caption-text\">Niko: Lemur. I think.<\/p><\/div>\n<p>Moving away from scraping the surface of greater media implications, in terms of actual gameplay, it&#8217;s decent, playable, and a lot more enjoyable than this sort of thing is normally.\u00a0 You control Niko, an odd looking cyber-lemur, who is trying to rescue his friends that have been kidnapped.\u00a0 Plot wise it&#8217;s barely ground breaking, but it worked for Sonic so there&#8217;s no reason it shouldn&#8217;t work again.\u00a0 You don&#8217;t need a complicated plot to set up running and jumping.<\/p>\n<p>The main problem that iOS will always face as a gaming platform is the lack of buttons.\u00a0 This is made doubly frustrating when it comes to something like a platformer, which requires a certain amount of dexterity as well as decent reaction times to progress.\u00a0 The aforementioned Sonic for example plays terribly on iOS and I&#8217;ve played several platformers that very quickly fall into frustration as soon as there is any pressure on you. \u00a0Most of the time, they feel as if you are clutching at a regular control pad that&#8217;s coated with oil and whose buttons don&#8217;t always work, possibly upside down. Niko manages to fix this with some a simple twist to the mechanics.<\/p>\n<div id=\"attachment_940\" style=\"width: 610px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.davidhing.com\/wp-content\/uploads\/2012\/02\/Niko-2.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-940\" class=\"size-full wp-image-940\" title=\"Niko-2\" alt=\"\" src=\"http:\/\/www.davidhing.com\/wp-content\/uploads\/2012\/02\/Niko-2.jpg\" width=\"600\" height=\"450\" srcset=\"https:\/\/www.davidhing.com\/chaotic-tortoise\/wp-content\/uploads\/2012\/02\/Niko-2.jpg 600w, https:\/\/www.davidhing.com\/chaotic-tortoise\/wp-content\/uploads\/2012\/02\/Niko-2-300x225.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><p id=\"caption-attachment-940\" class=\"wp-caption-text\">Vibrant colours, good positioning of touch-screen buttons, tried and tested format. Niko does things very competently.<\/p><\/div>\n<p>The jump is more than just a simple button tap, but incorporates dragging back to fire your cyber-lemur into the air, a lot like catapulting your Angry Birds across the screen, and once you hit a wall, the normal reaction is for you to stick to it, giving you enough time to react to your jump and allowing for a certain degree of sloppiness on your aiming or reactions.<\/p>\n<p>Obviously this change in the jumping mechanics is going to affect the pacing. \u00a0Instead of Mario or Sonic, Niko takes its time, varying the more plodding pace with sections where you are flung through the air by springy mushroom things.\u00a0 These actually make me think of the barrels in Donkey Kong Country, and in fact the pacing is not dissimilar.<\/p>\n<div id=\"attachment_941\" style=\"width: 610px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.davidhing.com\/wp-content\/uploads\/2012\/02\/Niko-3.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-941\" class=\"size-full wp-image-941\" title=\"Niko-3\" alt=\"\" src=\"http:\/\/www.davidhing.com\/wp-content\/uploads\/2012\/02\/Niko-3.jpg\" width=\"600\" height=\"450\" srcset=\"https:\/\/www.davidhing.com\/chaotic-tortoise\/wp-content\/uploads\/2012\/02\/Niko-3.jpg 600w, https:\/\/www.davidhing.com\/chaotic-tortoise\/wp-content\/uploads\/2012\/02\/Niko-3-300x225.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><p id=\"caption-attachment-941\" class=\"wp-caption-text\">Why yes, that is me flying through the air having slightly misjudged the distance to the next platform.<\/p><\/div>\n<p>The style is perfectly charming.\u00a0 I like the Niko character sprite, and were I a little younger the design would definitely appeal to me a lot more.\u00a0 It&#8217;s smart and polished and there&#8217;s very little to criticise.\u00a0 The only thing I&#8217;m not terribly fond of is the noise the little lemur thing makes when he&#8217;s about to jump as it does make me think he&#8217;s in just a small amount of pain or about to throw up.\u00a0 The music also loops with a fraction of a second gap which I find incredibly jarring, although it redeems itself by being perfectly catchy-yet-not-annoying whilst building to a descent crescendo before it loops.<\/p>\n<p>There are few rough edges here.\u00a0 What Niko does right should be written down and passed around among other developers who are thinking of making a platformer with a touch screen interface. \u00a0At the same time it&#8217;s still difficult to fully recommend or rave about.\u00a0 The title is free, but it&#8217;s little more than a demo without putting down the \u00a31.50 to unlock further levels.\u00a0 Just writing that out makes me feel ridiculous: A lot of time and effort has gone into this to make it a decent and playable game, yet I&#8217;m reluctant to pay \u00a31.50, and I\u2019m not completely sure why.\u00a0 I think it might be my inherrant suspicious nature when it comes to small bits of money leaving my account, but it could also be because whilst I enjoyed the handful of levels I was given for free, there was nothing there that made me desperate to see what more it had to offer.<\/p>\n<div id=\"attachment_942\" style=\"width: 610px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.davidhing.com\/wp-content\/uploads\/2012\/02\/Niko-1.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-942\" class=\"size-full wp-image-942\" title=\"Niko-1\" alt=\"\" src=\"http:\/\/www.davidhing.com\/wp-content\/uploads\/2012\/02\/Niko-1.jpg\" width=\"600\" height=\"450\" srcset=\"https:\/\/www.davidhing.com\/chaotic-tortoise\/wp-content\/uploads\/2012\/02\/Niko-1.jpg 600w, https:\/\/www.davidhing.com\/chaotic-tortoise\/wp-content\/uploads\/2012\/02\/Niko-1-300x225.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><p id=\"caption-attachment-942\" class=\"wp-caption-text\">Niko apparently bitten by a radioactive spider at some point in his past. Good design decision.<\/p><\/div>\n<p>Maybe Niko caught me at a bad time, maybe I&#8217;ve played all the platformers I&#8217;m likely to rave about, or maybe that first free world was enough to feel like a small micro-game; small yet perfectly formed.\u00a0 Regardless, Niko is worth a look, is well made and you might find something there that you could invest in further.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Verdict: Pretty good, free demo, some spectacular design decisions<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>iOS Game Review:\u00a0 Niko Niko is a platformer from Habbo Hotel creators, Sulake.\u00a0 It is worthy of comment for two reasons:\u00a0 Firstly, it has some level of integration with Habbo Hotel, a hugely successful and popular virtual world that has been one of the innovators of micro transactions and secondly, it resolves a lot of [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[17,186],"tags":[92],"class_list":["post-937","post","type-post","status-publish","format-standard","hentry","category-computer_games","category-game-reviews","tag-ios"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - 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